<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Who I am:
A programmer (developer) focused on C# at the moment, then on to Java, and further from there.

My Posts:
I’ll be posting about anything programming related, whether it’s something I learn, develop, or find interesting.

Why I make these posts:
I’d like to keep track of my own work, and share with people who may find it interesting.</description><title>MK's Dev.</title><generator>Tumblr (3.0; @mksdev)</generator><link>http://mksdev.tumblr.com/</link><item><title>Starting a new programming lessons series.
This will be basic,...</title><description>&lt;img src="http://24.media.tumblr.com/229d19373da20e2cc00ee68cefb6e8f5/tumblr_mm1c8gCSJw1rshyxco1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Starting a new programming lessons series.&lt;/p&gt;
&lt;p&gt;This will be basic, not go “too far” into it, and hopefully shed some light on what can be done with this particular program I’ll introduce.&lt;/p&gt;

&lt;p&gt;Introducing: Unity3D&lt;/p&gt;
&lt;p&gt;This program is what’s called “A 3D Physics Engine”. What that basically means is, a computer program that generates physics and gravity in virtual reality.&lt;/p&gt;
&lt;p&gt;It’s an easy to use program, with simple objects to select and place into your project. Getting a little more advanced: coders can make scripts which would alter/control how these objects act. &lt;/p&gt;
&lt;p&gt;This program can bring together 3D artists and programmers into making a fully professional video-game. &lt;/p&gt;
&lt;p&gt;This series aims to slowly teach simple parts of Unity3D, and what can be done with it.&lt;/p&gt;
&lt;p&gt;If you are interested, go ahead and download/install Unity3D by going to &lt;a href="http://www.Unity3D.com"&gt;www.Unity3D.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For information, feedback, queries, please feel free to contact me via twitter @MKsDev or Instagram: Bergins&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/49203306704</link><guid>http://mksdev.tumblr.com/post/49203306704</guid><pubDate>Mon, 29 Apr 2013 17:12:16 -0400</pubDate><category>Programming</category><category>Coding</category><category>Unity3D</category><category>C-Sharp</category><category>Indie</category><category>Game</category><category>Dev</category><category>Kuwait</category><category>MKsLessons</category></item><item><title>General overview and updates</title><description>&lt;p&gt;I haven&amp;#8217;t made any posts recently because I&amp;#8217;ve been busy with my own projects.&lt;/p&gt;
&lt;p&gt;First of all, I finally finished my programming course and acquired my programming degree. It&amp;#8217;s not that big of a deal, other than having spent so long to learn programming. I must say it has enlightened me a lot, enough to start my own programming projects. (More than one project)&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll post links, pictures, and details later on about my projects. One of them is a simple game that I&amp;#8217;m working on by myself.&lt;/p&gt;
&lt;p&gt;Here&amp;#8217;s a list.&lt;/p&gt;
&lt;p&gt;1) My own game (3rd person view) let&amp;#8217;s call it &amp;#8220;Exploration Desert&amp;#8221; &amp;lt;&amp;#8212; you&amp;#8217;ll see why later.&lt;/p&gt;
&lt;p&gt;2) Working on another game with a friend of mine who&amp;#8217;s also a programmer like me. (I can&amp;#8217;t really say much about this game, other than that it&amp;#8217;s an action/adventure game with a little twist to it)&lt;/p&gt;
&lt;p&gt;3) Board game (inspired by my uncle) &amp;#8220;Ancient TurkBoard&amp;#8221;&lt;/p&gt;
&lt;p&gt;4) Puzzle Bundle (This is a bunch of mini games/short games made in 1 project)&lt;/p&gt;
&lt;p&gt;5) An &amp;#8220;Stationary shooter&amp;#8221; game with turrets and different types of weapons. (Zombie-head) :P&lt;/p&gt;

&lt;p&gt;That&amp;#8217;s pretty much it for now.&lt;/p&gt;
&lt;p&gt;I hope I could post more about them soon, but I won&amp;#8217;t show much other than the first project which is just a little test project.&lt;/p&gt;
&lt;p&gt;Note: I&amp;#8217;ve tweeted about the first project on @MKsDev&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/28526824302</link><guid>http://mksdev.tumblr.com/post/28526824302</guid><pubDate>Wed, 01 Aug 2012 22:11:58 -0400</pubDate><category>Programming</category><category>Unity3D</category><category>JavaScript</category><category>Developing</category><category>MKsDev</category><category>MK</category><category>IceBerg</category><category>Updates</category><category>Q8MK</category></item><item><title>Picture Viewer C#</title><description>&lt;p&gt;I made this just to try out a few different codes in one program.&lt;/p&gt;
&lt;p&gt;For those who don&amp;#8217;t know anything about programming, I don&amp;#8217;t know if you&amp;#8217;ll get this, but if you&amp;#8217;re honestly interested and would like to understand what&amp;#8217;s going on then feel free to contact me. My twitter account is @MKsDev &lt;/p&gt;
&lt;p&gt;For programmers:&lt;/p&gt;
&lt;p&gt;Basic functions such as &amp;#8220;if conditions&amp;#8221; to limit the sizing of an image.&lt;/p&gt;
&lt;p&gt;The ability to &amp;#8220;confirm&amp;#8221; before exit (using a checkbox option under &amp;#8220;File&amp;#8221; menu)&lt;/p&gt;
&lt;p&gt;Display and remove co-ordinates of mouse / sizes of picture.&lt;/p&gt;
&lt;p&gt;&amp;#8220;File &amp;gt; Open&amp;#8221; new picture, which loads in the selected area.&lt;/p&gt;
&lt;p&gt;That&amp;#8217;s pretty much it.&lt;/p&gt;
&lt;p&gt;(Below is how the program looks - doesn&amp;#8217;t really need explanation)&lt;/p&gt;
&lt;p&gt;If the &amp;#8220;Confirm Quit&amp;#8221; is checked, when you hit Exit, it pops up a confirmation message. the one under Tools &amp;gt; Visible X,Y shows the X Y on the right side of the pic.&lt;/p&gt;
&lt;p&gt;&lt;img height="507" src="http://oi50.tinypic.com/w2m26x.jpg" width="609"/&gt;&lt;/p&gt;


&lt;p&gt;Here is the source code on PasteBin:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://pastebin.com/QjBbLRY0"&gt;&lt;a href="http://pastebin.com/QjBbLRY0"&gt;http://pastebin.com/QjBbLRY0&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/23635390774</link><guid>http://mksdev.tumblr.com/post/23635390774</guid><pubDate>Wed, 23 May 2012 19:12:54 -0400</pubDate><category>Programming</category><category>C</category><category>Picture Viewer</category><category>Visual Studio</category></item><item><title>"Make it work first before you make it work fast."</title><description>““Make it work first before you make it work fast.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt; - Bruce Whiteside&lt;/em&gt;</description><link>http://mksdev.tumblr.com/post/23499760820</link><guid>http://mksdev.tumblr.com/post/23499760820</guid><pubDate>Mon, 21 May 2012 17:37:15 -0400</pubDate><category>programming</category><category>quote</category></item><item><title>Tic Tac Toe C# Version</title><description>&lt;p&gt;This version uses Visual C# and make another Tic Tac Toe game.&lt;/p&gt;
&lt;p&gt;This time no &amp;#8220;AI&amp;#8221;, since the last one was a &amp;#8220;stupid&amp;#8221; intelligence :P&lt;/p&gt;
&lt;p&gt;Below is the interface screenshot, source code link, *.exe file, and Visual Studio file link.&lt;/p&gt;
&lt;p&gt;&lt;!-- more --&gt;&lt;/p&gt;
&lt;p&gt;Here is the interface screenshot (Actual program running):&lt;/p&gt;
&lt;p&gt;&lt;img alt="Tic Tac Toe C#" height="576" src="http://oi49.tinypic.com/212vivd.jpg" width="689"/&gt;&lt;/p&gt;
&lt;p&gt;It should be pretty clear what each part does. No need to explain really..&lt;/p&gt;
&lt;p&gt;Here is the PasteBin link (Source code): &lt;a href="http://pastebin.com/MLFPNA3n"&gt;&lt;a href="http://pastebin.com/MLFPNA3n"&gt;http://pastebin.com/MLFPNA3n&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Here is the *.exe file from &amp;#8220;DropBox&amp;#8221;: &lt;a href="https://www.dropbox.com/s/nlys86q0f8hswfw/TicTac-cSharp.exe"&gt;&lt;a href="https://www.dropbox.com/s/nlys86q0f8hswfw/TicTac-cSharp.exe"&gt;https://www.dropbox.com/s/nlys86q0f8hswfw/TicTac-cSharp.exe&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For any questions or whatever, feel free to contact me&lt;/p&gt;
&lt;p&gt;Twitter @MKsDev&lt;/p&gt;
&lt;p&gt;Instagram: Bergins &lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/23499376410</link><guid>http://mksdev.tumblr.com/post/23499376410</guid><pubDate>Mon, 21 May 2012 17:31:00 -0400</pubDate><category>Programming</category><category>Visual Studio</category><category>Tic Tac Toe</category><category>C Sharp</category><category>C</category></item><item><title>Calculator on C#</title><description>&lt;p&gt;The last couple of classes were about making this calculator on C#, or if you&amp;#8217;d prefer to call it Visual C# since it&amp;#8217;s done on Visual Studio.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;d like to talk about the logic, the if conditions, and a couple sub routines, but I think I&amp;#8217;ll just paste the whole code in here, and a picture of how the design would look. I tried copying the whole code from my first project, pasting it into a new project, and re-making the design. That didn&amp;#8217;t work for some reason&amp;#8230; And I had to copy each bit of code, and assign it to a button/label/etc.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Calculator Interface" height="426" src="http://oi46.tinypic.com/108bebr.jpg" width="437"/&gt;&lt;/p&gt;
&lt;p&gt;And here is a link to where I posted the code.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://pastebin.com/kGCF6rrg"&gt;&lt;a href="http://pastebin.com/kGCF6rrg"&gt;http://pastebin.com/kGCF6rrg&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s &amp;#8220;open source&amp;#8221;.&lt;/p&gt;
&lt;p&gt;&lt;strike&gt;And for those who want to download it and try it as an *.exe file, here is another link:&lt;/strike&gt;&lt;/p&gt;
&lt;p&gt;Edit: The link is broken, I may repost elsewhere soon.&lt;/p&gt;
&lt;p&gt;&lt;strike&gt;&lt;a href="http://speedy.sh/67dEN/CalcHome.exe"&gt;http://speedy.sh/67dEN/CalcHome.exe&lt;/a&gt;&lt;/strike&gt;&lt;/p&gt;
&lt;p&gt;THE ERRORS / PROBLEMS LIST:&lt;/p&gt;
&lt;p&gt;- It accepts letters and numbers&lt;/p&gt;
&lt;p&gt;- Doesn&amp;#8217;t have error handling yet (As in, if it runs into an error, the program crashes and must be restarted)&lt;/p&gt;
&lt;p&gt;- You can&amp;#8217;t use the &amp;#8220;operational&amp;#8221; key to do more than 1 operation at a time.&lt;/p&gt;
&lt;p&gt;- Large number calculations cause a crash/error&lt;/p&gt;
&lt;p&gt;- the -/+ key doesn&amp;#8217;t work (I forgot to program it) lol.&lt;/p&gt;
&lt;p&gt;-  (Some things are also written in the source code at the bottom of the program)&lt;/p&gt;
&lt;p&gt;-&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/22471766147</link><guid>http://mksdev.tumblr.com/post/22471766147</guid><pubDate>Sat, 05 May 2012 17:33:00 -0400</pubDate><category>Programming</category><category>Visual Studio</category><category>C</category><category>Calculator</category><category>Open source</category><category>Code</category><category>Coding</category><category>Developing</category></item><item><title>Text Encryption</title><description>&lt;p&gt;Here is a simple code to encrypt text. I guess I could post the code here, since it’s not too long. The code itself is simple and easy to apply to a button, a timer, or anything you want.&lt;/p&gt;
&lt;p&gt;Below is the code:&lt;/p&gt;
&lt;p&gt;—————————————————————-&lt;/p&gt;
&lt;p&gt;&lt;!-- more --&gt;&lt;/p&gt;
&lt;p&gt;    Dim vEncrypt As String = “”&lt;/p&gt;
&lt;p&gt;    Dim vLetter As Char&lt;/p&gt;
&lt;p&gt;    Dim i, charsInFile As Short&lt;/p&gt;
&lt;p&gt;            Try&lt;/p&gt;
&lt;p&gt;                charsInFile = TextBox1.Text.Length&lt;/p&gt;
&lt;p&gt;                For i = 0 To charsInFile - 1&lt;/p&gt;
&lt;p&gt;                    vLetter = TextBox1.Text.Substring(i, 1)&lt;/p&gt;
&lt;p&gt;                    vEncrypt = vEncrypt &amp;amp; Chr(Asc(vLetter) + 1)&lt;/p&gt;
&lt;p&gt;                Next&lt;/p&gt;
&lt;p&gt;                Label1.Text = “Encryption done: “&lt;/p&gt;
&lt;p&gt;                TextBox1.Text = vEncrypt&lt;/p&gt;
&lt;p&gt;            Catch ex As Exception&lt;/p&gt;
&lt;p&gt;                MsgBox(“An error occured: ” &amp;amp; vbCrLf &amp;amp; ex.Message)&lt;/p&gt;
&lt;p&gt;            End Try&lt;/p&gt;
&lt;p&gt;——————————————————————————————-&lt;/p&gt;
&lt;p&gt;I didn’t put any comments yet (will do so later on), though I did it differently for my own project.&lt;/p&gt;
&lt;p&gt;I’ll post it later on with the decryption code too :)&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/21523704564</link><guid>http://mksdev.tumblr.com/post/21523704564</guid><pubDate>Sat, 21 Apr 2012 17:56:00 -0400</pubDate><category>VB.Net</category><category>Programming</category><category>Encryption</category><category>Visual Studio</category></item><item><title>Puzzle Numbers (The source code)</title><description>&lt;a href="http://pastebin.com/0KWwM3V7"&gt;Puzzle Numbers (The source code)&lt;/a&gt;: &lt;p&gt;If you have Visual Studio 2008 or 2010, just copy and paste this.&lt;/p&gt;
&lt;p&gt;You could easily tell which labels go where if you look at the screenshot on the previous post about this project/game.&lt;/p&gt;
&lt;p&gt;&lt;strike&gt;Here is a link to the .exe file of the game: (Just click on the link, then click on the title of the game at the very&lt;em&gt; top&lt;/em&gt; of the page)&lt;/strike&gt;&lt;/p&gt;
&lt;p&gt;EDIT: Link broken, will repost soon.&lt;/p&gt;
&lt;p&gt;&lt;strike&gt;&lt;a href="http://speedy.sh/knkND/PuzzleNum.exe"&gt;http://speedy.sh/knkND/PuzzleNum.exe&lt;/a&gt;&lt;/strike&gt;&lt;/p&gt;
&lt;p&gt;Enjoy ^_^&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/21169775520</link><guid>http://mksdev.tumblr.com/post/21169775520</guid><pubDate>Sun, 15 Apr 2012 17:14:00 -0400</pubDate><category>VB.Net</category><category>Programming</category><category>Source Code</category><category>Puzzle Game</category></item><item><title>
Through the eyes of the beholder. NERD!
</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2jh6vHx9W1rshyxco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
&lt;p&gt;Through the eyes of the &lt;strike&gt;beholder.&lt;/strike&gt; NERD!&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mksdev.tumblr.com/post/21169125445</link><guid>http://mksdev.tumblr.com/post/21169125445</guid><pubDate>Sun, 15 Apr 2012 17:04:00 -0400</pubDate></item><item><title>Puzzle Numbers</title><description>&lt;p&gt;This project, &amp;#8220;game&amp;#8221;, is pretty straight forward as well. There are 9 squares, 8 of them with a number randomly assigned to it (from 1 to 8) with one blank. The player must organize the numbers based on the selected option of Ascending or Descending. There is a &amp;#8220;number of clicks&amp;#8221; counter, we added a &amp;#8220;fonts&amp;#8221; button just to try out calling a library from within Visual Studio, and the other basic functions of &amp;#8220;New game, Exit, Date/Time labels, win conditions, verification boxes for the buttons&amp;#8221;.&lt;/p&gt;
&lt;p&gt;&lt;!-- more --&gt;&lt;/p&gt;
&lt;p&gt;We used an array on this project to randomize the number per label (labels for white boxes) and made sure a number doesn&amp;#8217;t get repeated. &lt;/p&gt;
&lt;p&gt;The whole game is made up of a few simple methods, I&amp;#8217;ll post one below the pic.&lt;/p&gt;
&lt;p&gt;Here is a pic just before winning:&lt;/p&gt;
&lt;p&gt;&lt;img alt="Puzzle_Game_Screenshot" height="625" src="http://i44.tinypic.com/21b22on.png" width="680"/&gt;&lt;/p&gt;
&lt;p&gt;And here is one of the methods used for this project/game.&lt;/p&gt;
&lt;p&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;-&lt;/p&gt;
&lt;p&gt;Dim varK As Integer&lt;/p&gt;
&lt;p&gt;        Dim varCount As Integer = 1&lt;/p&gt;
&lt;p&gt;        Dim varArray(8) As Integer&lt;/p&gt;
&lt;p&gt;        Dim varNum As Integer&lt;/p&gt;
&lt;p&gt;        If YesNo = vbYes Then&lt;/p&gt;
&lt;p&gt;            Do&lt;/p&gt;
&lt;p&gt;                varNum = Int(Rnd() * 8) + 1&lt;/p&gt;
&lt;p&gt;                For varK = 1&amp;#160;To 8&lt;/p&gt;
&lt;p&gt;                    If varNum = varArray(varK) Then Exit For&lt;/p&gt;
&lt;p&gt;                Next&lt;/p&gt;
&lt;p&gt;                If varK &amp;gt; 8 Then&lt;/p&gt;
&lt;p&gt;                    varArray(varCount) = varNum&lt;/p&gt;
&lt;p&gt;                    varCount = varCount + 1&lt;/p&gt;
&lt;p&gt;                End If&lt;/p&gt;
&lt;p&gt;            Loop Until varCount &amp;gt; 8&lt;/p&gt;
&lt;p&gt;            lblOne.Text = varArray(1)&amp;#160;: lblTwo.Text = varArray(2)&amp;#160;: lblThree.Text = varArray(3)&lt;/p&gt;
&lt;p&gt;            lblFour.Text = varArray(4)&amp;#160;: lblFive.Text = varArray(5)&amp;#160;: lblSix.Text = varArray(6)&lt;/p&gt;
&lt;p&gt;            lblSeven.Text = varArray(7)&amp;#160;: lblEight.Text = varArray(8)&amp;#160;: lblNine.Text = &amp;#8220;&amp;#8221;&lt;/p&gt;
&lt;p&gt;        End If&lt;/p&gt;
&lt;p&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;-&lt;/p&gt;
&lt;p&gt;No comments on the code this time :)&lt;/p&gt;
&lt;p&gt;I may post the rest of it later (again) :P&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/21167835436</link><guid>http://mksdev.tumblr.com/post/21167835436</guid><pubDate>Sun, 15 Apr 2012 16:44:00 -0400</pubDate><category>VB.Net</category><category>Programming</category><category>Visual Studio</category><category>Developer</category><category>Puzzle</category><category>Game</category></item><item><title>Tic Tac Toe</title><description>&lt;p&gt;First of all I&amp;#8217;d like to start by describing the basic functions that we made in the Tic Tac Toe game.&lt;/p&gt;
&lt;p&gt;(When I say &amp;#8220;we&amp;#8221; I&amp;#8217;m referring to the students in class, and myself. Even though everyone has made his own project)&lt;/p&gt;
&lt;p&gt;The basic functions of the &amp;#8220;game&amp;#8221; is to click on blank spaces which get assigned an X or an O (in different colors). The starting player (whether X or O starts) is assigned randomly on load, and there&amp;#8217;s a text showing who&amp;#8217;s turn, (ex; Player turn: X). There are also texts that show the number of wins per player, and the total number of games played. A &amp;#8220;new game&amp;#8221; button, and a button for &amp;#8220;end game&amp;#8221;. Each button has a confirmation box with Yes and No.&lt;/p&gt;
&lt;p&gt;&lt;!-- more --&gt;&lt;/p&gt;
&lt;p&gt;Here is a picture of what it looks like:&lt;/p&gt;
&lt;p&gt;&lt;img alt="Tic Tac Toe Screenshot" height="554" src="http://oi44.tinypic.com/rljbis.jpg" width="511"/&gt;&lt;/p&gt;
&lt;p&gt;The text changes within game-play.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll post the full source code later on. For now, here is a sample of a &amp;#8220;Sub Routine&amp;#8221; for &amp;#8220;New Game&amp;#8221;: &lt;/p&gt;
&lt;p&gt;    Sub newGame()&lt;/p&gt;
&lt;p&gt;        timerWinner.Enabled = True  &amp;#8217;this re-enables the timer to declare a new winner.&lt;/p&gt;

&lt;p&gt;        clearBoxes() &amp;#8216;this is another sub routine which resets the boxes to blanks&lt;/p&gt;

&lt;p&gt;        Randomize()  &amp;#8217;to start randomizing the following integer&lt;/p&gt;
&lt;p&gt;        varNumTurn = Int(Rnd() * 2) + 1 &amp;#8216;The math to randomize variable as # per X or O&lt;/p&gt;

&lt;p&gt;        setGamesPlayed += 1&lt;/p&gt;
&lt;p&gt;        lblGamesPlayed.Text = setGamesPlayed&lt;/p&gt;

&lt;p&gt;        If varNumTurn = 1 Then&lt;/p&gt;
&lt;p&gt;            lblPlayerTurn.Text = &amp;#8220;X&amp;#8221;&lt;/p&gt;
&lt;p&gt;        Else&lt;/p&gt;
&lt;p&gt;            lblPlayerTurn.Text = &amp;#8220;O&amp;#8221;&lt;/p&gt;
&lt;p&gt;        End If&lt;/p&gt;
&lt;p&gt;    End Sub&lt;/p&gt;

&lt;p&gt;My way of declaring variables, labels, and buttons, is very clear and easy to follow. Basically, variables would start with var, buttons as btn, labels as lbl, etc. An example of a variable called MyCar would be varMyCar. Sometimes it&amp;#8217;d just be vMyCar. That&amp;#8217;s for future posts I make with more code and variables declared, etc.&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/20923240785</link><guid>http://mksdev.tumblr.com/post/20923240785</guid><pubDate>Wed, 11 Apr 2012 17:40:00 -0400</pubDate><category>VB.Net</category><category>Visual Basics</category><category>Programming</category><category>Tic Tac Toe</category><category>Source Code</category></item><item><title>Already made</title><description>&lt;p&gt;So far I learned to make/develop a few things from Access all the way to VB.Net.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll only start talking about the work on VB.Net, and probably post some of the projects for others to try out, or even learn from.&lt;/p&gt;
&lt;p&gt;The things we&amp;#8217;ve made so far are.&lt;/p&gt;
&lt;p&gt;Tic Tac Toe game. (I&amp;#8217;ll mention the features in detail later on)&lt;/p&gt;
&lt;p&gt;A puzzle game. (more details later)&lt;/p&gt;
&lt;p&gt;And working on a &amp;#8220;memory&amp;#8221; game.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll make new posts per project later on.&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/20175830822</link><guid>http://mksdev.tumblr.com/post/20175830822</guid><pubDate>Fri, 30 Mar 2012 13:17:03 -0400</pubDate></item><item><title>Introduction</title><description>&lt;p&gt;I&amp;#8217;ll just be posting things about programming.&lt;/p&gt;
&lt;p&gt;Basically, I&amp;#8217;m in love with programming, yet my career is something completely different from it. I&amp;#8217;ve taken up a programming course on my own account, which helped me learn things like:&lt;/p&gt;
&lt;p&gt;Microsoft Access: 2003 - 2007, Html, CSS, JavaScript, VB.Net, and C#&lt;/p&gt;
&lt;p&gt;Afterwards, I&amp;#8217;ll get into programming with Java :)&lt;/p&gt;</description><link>http://mksdev.tumblr.com/post/20175652897</link><guid>http://mksdev.tumblr.com/post/20175652897</guid><pubDate>Fri, 30 Mar 2012 13:12:00 -0400</pubDate></item></channel></rss>
